Main character has few parameters like agility, damage, armor, intellect etc. , which may be increased by researching and upgrading technologies from technology tree. Some of the technologies will open special objects, bonuses, transport and clothes for character customization. Some of the clothes may increase character parameters.
Every research takes some time. Researching will take from several minutes to several hours or even days in the final version.
Opened technologies will increase enemies power and danger as well. For example, when player open bone armor and play (and die) few times, enemies will gain his armor and also research it. They can use it and became stronger after few hours.
Researches (for both player and enemies) will be progressing even if player not in the game.
Core gameplay is based on QTE (quick time events) and interactions with gameplay objects by tapping or swiping them. Player objective is protection of the main hero from attacks and keeping him alive as long as possible. Player will receive experience for the actions in the game (like killing enemies) . Experience decreases time of the technology research. So, if player play game actively, he will get new technology much faster.
Alpha version of the game is available now and we have lot of plans how to make it better.
If you are mobile games publisher and you are interested in our game, please contact us on